![]() The card pool is limited, gameplay feels like an amalgamation of elements from existing games, and so much of the fun of playing a CCG is the social aspect– Something sorely missing from Shadow Era. I’ve played Magic: The Gathering on a competitive level on and off for close to 15 years now and all of these home-grown CCG games just pale in comparison. Judging by the overwhelmingly positive response on our forums about this game, I know I’m in the minority here, but these kind of collectable card games drive me crazy. An in-game tutorial does a great job of explaining how the game works, but if you really want to get in to the strategy of the game I’d recommend taking a look at this thread on our forums as well as the Shadow Era forums themselves. Gameplay seems to be a cross between Magic: The Gathering and the World of Warcraft card game. The one drawback of that kind of cross-compatibility is that Shadow Era requires an internet connection, but as someone who is constantly frustrated by having game saves that are trapped on a particular device, this seems to be a worthy sacrifice. There’s also plans for additional clients for PC/Mac/Android, with all of your cards and decks synchronized online. ![]() Shadow Era is universal, and there’s even a browser version that can be played at. I’ve been going back and pouring through releases from the last few weeks and one that sticks out is Shadow Era, a collectable card game by Kyle Pool, the man responsible for bringing Battle for Wesnoth. One down-side of the sheer madness of planning for, scheduling meetings, and actually attending two back to back conventions (GDC and PAX) was the amount of things that slipped through the cracks during that time.
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